
The ability to defeat an entire fleet with piloting definitely doesn't exist at all here. And they WILL be exchanged at point-blank range because enemies spawn on top of you (or you on top of them). Your units, or theirs, will likely be destroyed instantaneously as the sheer volume of fire exchanged at point blank rapidly overwhelms the defenses of all but the toughest ships. You will NOT miss or dodge at the only ranges you're allowed to fire with any effect at all.Ĭombat is also resolved VERY quickly. In ES, weapons are either instantaneous hitscan beams, very fast projectiles, or undodgeable missiles, with the former two all having extremely short ranges, so you cannot even fire on an enemy until you're already at point-blank range. It took sufficient time for a weapon to go from muzzle to target such that the target could actually do something about it.

In EV:N, weapon range/speeds were such that you could outpilot attacks and still return fire. I think the key difference between this game and EV:N is the relationship between weapon ranges and speeds, and the relative handlings of the ships. Collecting every type of ship I could find.Ĭlusterfuck, looks much wackier in realtime and motion: It was mildly entertaining getting to Leviathan though.

The most important part is the count of ships you have.

You can agonize about the space usage all you want, its completely irrelevant. Thats ~50 to 100 ships.īig haulers have 100+ cargo, at 100 profit, you need 10 big haulers just to get 100k profit. Trading goods would require you to carry 10000 cargo to get ~1 mil. So you get an Argosy+mod or Clipper and sell it for a cool mil. They will literally turn around after some distance x. They just slug it out indefinitely.Įnemies stop pursuing you if you fly away too far from the star in a system. pirates nearby and just wait until the allies disable an enemy ship. So you can get a quick jumping flagship to escape combat and this stops the enemies from destroying your fleet.Īll economic missions pay less than capturing ships and take more real time/tedium.īasically you warp into a system with 1. Only the current starsystem is actively simulated/played. When you jump, enemies dont attack ships that are left behind. And land again if enemies are spawned nearby. This also destroys the gamestate of the star system.
#Endless sky campaign full#
There is also no costs to repair your ships, just land on a planet for a full heal. So combat consist of getting the beafy-est warship fleet and pressing 1 button. So you cant really duel based on movement either. But the enemies can spawn in unlimited quantities and will spawn forever in pirates sectors or near them. So neither engines nor the steering matter (movement irrelevant) since the AI who is controlling your fleet cannot use them to our advantage, invest into shields or firepower! If ships are slow, than they circle around just continuously shooting. So the AI focuses an enemy and flies straight at it, shooting. So I sunk 10ish hours into the game and the combat/capture mechanics are pretty terrible.įundamentally its because you have to fight (if you want to fight) with a sizeable fleet which is controlled by the AI at a neckbreaking speed. There's a ton of meat in every other area of the game and with ship/fleet doctrines beyond "lone space cowboy in an interceptor." The amount of shenanigans and exploitation you can get up to is ridiculous, and the ship customization and exploration aspects are beyond incredible.

Remember how you could defeat an entire Federation carrier fleet while piloting a Pirate Valkyrie in EV:N? Fun, but absurd. It's annoying, and there's no getting around that although it's worth noting that the main reason you could pull that off in EV was by virtue of ridiculously overpowered gunboat-sized ships crammed full of ridiculously overpowered outfits, which isn't possible in ES. Yes, it's true that fighters are cannon fodder, and you aren't going to be reenacting Top Gun or Wing Commander in this game. With the sole exception of there being only one campaign storyline (a storyline, however, that is noticeably superior to any individual storyline in EV:N), Endless Sky is an improvement on the Escape Velocity formula in every conceivable way. You can't even begin to understand what you're missing out on.
