
- #ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION GENERATOR#
- #ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION MOD#
- #ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION PATCH#
- #ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION FULL#
- #ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION MODS#
Fixes for various errors in trade and merchant services.Fixes for various problems related to the use of weapons and equipment.Inaccessibility of loot on the shelf, in the red room.Abrupt change of the weapon model in the hands of a character when switching to another weapon.Correcting the effects of light sources (flicker, glare).Change the icon of the position of the character, when you open the inventory while prone.The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight.Game freeze when equipping an item from the letter during the transfer of items through the ”get everything” button.Unable to fill items by drag and drop when purchasing from a merchant.The lamp did not break for other players if you break it with a melee weapon.The edit pocket map marker window did not close after loading into the raid.Ability to load weapons with unexamined ammunition.Discrete shadow movement from distant objects on high settings.Commission for putting a cultist knife with an incomplete supply of poison to the flea market.Hands freeze when reloading some weapons via the context menu.Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated.Player wouldn’t get out of ADS mode when chamber-loading the gun.The ”Apply” button on the treatment screen after a raid was active even when no treatment type was selected.Hanging animation of the player’s hands after reconnecting to the server at the moment of throwing a grenade.Changing the ”Shadow visibility” setting was not applied during the raid.Player would go to crouch position when trying to hide quest items from prone position.Breath sounds were not played if the player used up stamina with the Kiver visor down.The reticle on the MRS sight was placed below the alignment on the Vector and UMP.The sorting of lots by time of removal on the flea market did not work.The observer did not see the grenade that the player put on the ground right out of his hands.The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands.
#ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION GENERATOR#
The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself.Incorrect sensitivity on the mechanical sight on the ACOG.The player with empty hands could not drop the backpack.Character’s empty hand animation at a distance.Weapon mastering progress was not properly counted during the raid.“Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid.Part 4.” which could be done without the scav vest. Filters for food and medicine that did not work in the player’s stash.The player could not go sideways through the doorway.

#ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION MOD#
#ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION MODS#
The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. The difference in the actions of the character when switching between pressing and holding the keys.
#ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION FULL#



#ESCAPE FROM TARKOV MAPS POCKET WATCH MISSION PATCH#
A full description of the patch will be published later. Please note that this list does not include changes and new additions introduced in this patch. Here is the list of fixes in Escape from Tarkov patch 0.12.11.
